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The Oyster Docs
How Oyster Works Internally
Making A New Implementation
Supported Commands
Base
Act_Append
Act_Speak
Call_Puppet
Jump_To
Line_Marker
Meta
Set_BoolVar
Set_Colour
Set_FOV
Set_IntVar
Set_Looker
Set_Name
Set_Script
Set_Sprite
Set_StringVar
Sys_Wait
Christmas at Greyling Grove
Check_Has
Check_Win
Deliver_Gift
Drop_Item
Give_Item
Set_Achievement
Start_Credits
Speed Dating for the Socially Inept
Inc_Affection
Show_Options
Writing New Commands
Writing Scripts
Implementing Oyster for a new game engine
Not written this yet :)